[mod-developers] Local LV2 to the MOD Duo
ale at moddevices.com
Sun May 15 16:55:30 UTC 2016
The HowTo references our sample:
You can find an .mk example there and also I discuss a few alternatives to
compile from a local code or tarball in section "Alternatives to retrieve
You can see other .mk files here:
In theory you don't need to read the whole buildroot documentation.
On Sun, May 15, 2016 at 10:27 AM, Marc Groenewegen <marc.dinkum at gmail.com>
> Hi Alex, thanks for the reply. I've been through this wiki page several
> times over the last couple of days and although it says "..create a .mk
> fille" I can't find a description or example of how to do that (for local
> files, as opposed to auto-download), other than a link to the buildroot
> documentation. So either I'm overlooking something or what I want hasn't
> been fully explained yet. Or is the idea that I'll need to study the
> buildroot docs first?
> And yes I'll join the forum, thanks!
> 2016-05-15 16:37 GMT+02:00 Alexandre Cunha <alexandre.cunha at gmail.com>:
>> Hi Marc,
>> Yes there's a HowTo I wrote in our wiki and it's available here:
>> This has been discussed in our forum, if you want to join:
>> Please give it a try and see if it helps. If you have a feedback about
>> improvements to the HowTo please let me know.
>> On Sun, May 15, 2016 at 9:24 AM, Marc Groenewegen <marc.dinkum at gmail.com>
>>> I finally found some time to start creating my own plugins for the MOD
>>> Duo. Now, in the mod-plugin-builder I can only find ways to do that via
>>> downloading from a remote site but I would expect it to be possible to use
>>> your local LV2 sources (.cpp, .ttl etc). Is that mainly a matter of
>>> adapting/creating a .mk file? Does anyone have examples of what this .mk
>>> file should look like for us of local files? I find the buildroot
>>> documentation err... slightly intimidating.
>>> developers mailing list
>>> developers at lists.moddevices.com
> developers mailing list
> developers at lists.moddevices.com
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