[mod-developers] Local LV2 to the MOD Duo
marc.dinkum at gmail.com
Sun May 15 15:27:05 UTC 2016
Hi Alex, thanks for the reply. I've been through this wiki page several
times over the last couple of days and although it says "..create a .mk
fille" I can't find a description or example of how to do that (for local
files, as opposed to auto-download), other than a link to the buildroot
documentation. So either I'm overlooking something or what I want hasn't
been fully explained yet. Or is the idea that I'll need to study the
buildroot docs first?
And yes I'll join the forum, thanks!
2016-05-15 16:37 GMT+02:00 Alexandre Cunha <alexandre.cunha at gmail.com>:
> Hi Marc,
> Yes there's a HowTo I wrote in our wiki and it's available here:
> This has been discussed in our forum, if you want to join:
> Please give it a try and see if it helps. If you have a feedback about
> improvements to the HowTo please let me know.
> On Sun, May 15, 2016 at 9:24 AM, Marc Groenewegen <marc.dinkum at gmail.com>
>> I finally found some time to start creating my own plugins for the MOD
>> Duo. Now, in the mod-plugin-builder I can only find ways to do that via
>> downloading from a remote site but I would expect it to be possible to use
>> your local LV2 sources (.cpp, .ttl etc). Is that mainly a matter of
>> adapting/creating a .mk file? Does anyone have examples of what this .mk
>> file should look like for us of local files? I find the buildroot
>> documentation err... slightly intimidating.
>> developers mailing list
>> developers at lists.moddevices.com
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